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Snooker Co-ordinates

Based on the popular game 'Snooker', this coding game teaches kids coordinates in programming! The rules are simple - use the white ball to pot the colored balls. The Pink Line is the X axis and the Blue Line is the Y axis. Simply input the correct positions of the colored balls on the X and Y axes using a letter and a number. Watch the white ball move according to your code! Beware, you can't move diagonally here.